Source code for anytree.iterators.levelorderiter
from .abstractiter import AbstractIter
[docs]class LevelOrderIter(AbstractIter):
"""
Iterate over tree applying level-order strategy starting at `node`.
>>> from anytree import Node, RenderTree, AsciiStyle, LevelOrderIter
>>> f = Node("f")
>>> b = Node("b", parent=f)
>>> a = Node("a", parent=b)
>>> d = Node("d", parent=b)
>>> c = Node("c", parent=d)
>>> e = Node("e", parent=d)
>>> g = Node("g", parent=f)
>>> i = Node("i", parent=g)
>>> h = Node("h", parent=i)
>>> print(RenderTree(f, style=AsciiStyle()).by_attr())
f
|-- b
| |-- a
| +-- d
| |-- c
| +-- e
+-- g
+-- i
+-- h
>>> [node.name for node in LevelOrderIter(f)]
['f', 'b', 'g', 'a', 'd', 'i', 'c', 'e', 'h']
>>> [node.name for node in LevelOrderIter(f, maxlevel=3)]
['f', 'b', 'g', 'a', 'd', 'i']
>>> [node.name for node in LevelOrderIter(f, filter_=lambda n: n.name not in ('e', 'g'))]
['f', 'b', 'a', 'd', 'i', 'c', 'h']
>>> [node.name for node in LevelOrderIter(f, stop=lambda n: n.name == 'd')]
['f', 'b', 'g', 'a', 'i', 'h']
"""
@staticmethod
def _iter(children, filter_, stop, maxlevel):
level = 1
while children:
next_children = []
for child in children:
if filter_(child):
yield child
next_children += AbstractIter._get_children(child.children, stop)
children = next_children
level += 1
if AbstractIter._abort_at_level(level, maxlevel):
break