******************** Any Python Tree Data ******************** .. image:: https://badge.fury.io/py/anytree.svg :target: https://badge.fury.io/py/anytree .. image:: https://travis-ci.org/c0fec0de/anytree.svg?branch=master :target: https://travis-ci.org/c0fec0de/anytree .. image:: https://coveralls.io/repos/github/c0fec0de/anytree/badge.svg :target: https://coveralls.io/github/c0fec0de/anytree .. image:: https://readthedocs.org/projects/anytree/badge/?version=2.7.3 :target: http://anytree.readthedocs.io/en/2.7.3/?badge=2.7.3 .. image:: https://codeclimate.com/github/c0fec0de/anytree.png :target: https://codeclimate.com/github/c0fec0de/anytree .. image:: https://img.shields.io/pypi/pyversions/anytree.svg :target: https://pypi.python.org/pypi/anytree .. image:: https://img.shields.io/badge/code%20style-pep8-brightgreen.svg :target: https://www.python.org/dev/peps/pep-0008/ .. image:: https://img.shields.io/badge/code%20style-pep257-brightgreen.svg :target: https://www.python.org/dev/peps/pep-0257/ Simple, lightweight and extensible Tree_ data structure. Feel free to share_ infos about your anytree project. .. _share: https://github.com/c0fec0de/anytree/issues/34 .. toctree:: :maxdepth: 2 installation intro api importer exporter tricks .. _Tree: https://en.wikipedia.org/wiki/Tree_(data_structure) Getting started =============== .. _getting_started: Usage is simple. **Construction** >>> from anytree import Node, RenderTree >>> udo = Node("Udo") >>> marc = Node("Marc", parent=udo) >>> lian = Node("Lian", parent=marc) >>> dan = Node("Dan", parent=udo) >>> jet = Node("Jet", parent=dan) >>> jan = Node("Jan", parent=dan) >>> joe = Node("Joe", parent=dan) **Node** >>> print(udo) Node('/Udo') >>> print(joe) Node('/Udo/Dan/Joe') **Tree** >>> for pre, fill, node in RenderTree(udo): ... print("%s%s" % (pre, node.name)) Udo ├── Marc │ └── Lian └── Dan ├── Jet ├── Jan └── Joe >>> from anytree.exporter import DotExporter >>> # graphviz needs to be installed for the next line! >>> DotExporter(udo).to_picture("udo.png") .. image:: static/udo.png **Manipulation** A second tree: >>> mary = Node("Mary") >>> urs = Node("Urs", parent=mary) >>> chris = Node("Chris", parent=mary) >>> marta = Node("Marta", parent=mary) >>> print(RenderTree(mary)) Node('/Mary') ├── Node('/Mary/Urs') ├── Node('/Mary/Chris') └── Node('/Mary/Marta') Append: >>> udo.parent = mary >>> print(RenderTree(mary)) Node('/Mary') ├── Node('/Mary/Urs') ├── Node('/Mary/Chris') ├── Node('/Mary/Marta') └── Node('/Mary/Udo') ├── Node('/Mary/Udo/Marc') │ └── Node('/Mary/Udo/Marc/Lian') └── Node('/Mary/Udo/Dan') ├── Node('/Mary/Udo/Dan/Jet') ├── Node('/Mary/Udo/Dan/Jan') └── Node('/Mary/Udo/Dan/Joe') Subtree rendering: >>> print(RenderTree(marc)) Node('/Mary/Udo/Marc') └── Node('/Mary/Udo/Marc/Lian') Cut: >>> dan.parent = None >>> print(RenderTree(dan)) Node('/Dan') ├── Node('/Dan/Jet') ├── Node('/Dan/Jan') └── Node('/Dan/Joe') **Extending any python class to become a tree node** >>> from anytree import NodeMixin, RenderTree >>> class MyBaseClass(object): # Just an example of a base class ... foo = 4 >>> class MyClass(MyBaseClass, NodeMixin): # Add Node feature ... def __init__(self, name, length, width, parent=None, children=None): ... super(MyClass, self).__init__() ... self.name = name ... self.length = length ... self.width = width ... self.parent = parent ... if children: ... self.children = children Just set the `parent` attribute to reflect the tree relation: >>> my0 = MyClass('my0', 0, 0) >>> my1 = MyClass('my1', 1, 0, parent=my0) >>> my2 = MyClass('my2', 0, 2, parent=my0) >>> for pre, fill, node in RenderTree(my0): ... treestr = u"%s%s" % (pre, node.name) ... print(treestr.ljust(8), node.length, node.width) my0 0 0 ├── my1 1 0 └── my2 0 2 The `children` can be used likewise: >>> my0 = MyClass('my0', 0, 0, children=[ ... MyClass('my1', 1, 0), ... MyClass('my2', 0, 2), ... ] >>> for pre, fill, node in RenderTree(my0): ... treestr = u"%s%s" % (pre, node.name) ... print(treestr.ljust(8), node.length, node.width) my0 0 0 ├── my1 1 0 └── my2 0 2